[DISCUSSION][QUESTION] Ranged interecpts
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[DISCUSSION][QUESTION] Ranged interecpts
More of a how to handle this question, as ranged intercepts as written are weird since:
A. Different distance calc (half distance rolled rather than 3rd form melee)
B. only works for a X-target attack
C. doesn't push anyone out the way.
(All of which are different for melee intercept)
B. and C. is not how we play it, which is fine. But might need clarifing considering the differences between melee and ranged intercept
I more just wished to clarify which distance calculation we're using?
Discusion part comes in as:
My opinion is to merge ranged intercept into melee intercept or make them more uniform as to reduce confusion.
hotfix idea
Eg.
Trigger: An ally or a non-AoE attack passes within Movement range is hit by a foe
Effect: Either Select a Space within your Movement Range that lies directly between the source of the attack and the target of the attack or the space the target ally is occupying. Make an Acrobatics or Athletics Check, with a DC equal to three times the number of meters they have to move to reach that space.
If you succeed you must shift into that space and take the attack instead of its intended target. Pushing the triggering Ally 1 Meter away from you if you shift into their space.
If you fail, you still Shift a number of Meters equal to a third of the result.
etc.
A. Different distance calc (half distance rolled rather than 3rd form melee)
B. only works for a X-target attack
C. doesn't push anyone out the way.
(All of which are different for melee intercept)
- Quoted intercept rules:
- Ranged intercept
"Trigger: A Ranged X-Target attack passes within your Movement Range.
Effect: Select a Square within your Movement Range that lies directly between the source of the attack and the target of the attack. Make an Acrobatics or Athletics Check; you may Shift a number of Meters equal to half the result towards the chosen square. If you succeed, you take the attack instead of its intended target. If you fail, you still Shift a number of Meters equal to half the result."
Melee intercept:
"Trigger: An ally within Movement range is hit by an adjacent foe.
Effect: You must make an Acrobatics or Athletics Check, with a DC equal to three times the number of meters they have to move to reach the triggering Ally; If you succeed, you Push the triggering Ally 1 Meter away from you, and Shift to occupy their space, and are hit by the triggering attack. On Failure to make the Check, the user still Shifts a number of meters equal a third of their check result"
B. and C. is not how we play it, which is fine. But might need clarifing considering the differences between melee and ranged intercept
I more just wished to clarify which distance calculation we're using?
Discusion part comes in as:
My opinion is to merge ranged intercept into melee intercept or make them more uniform as to reduce confusion.
hotfix idea
Eg.
Trigger: An ally or a non-AoE attack passes within Movement range is hit by a foe
Effect: Either Select a Space within your Movement Range that lies directly between the source of the attack and the target of the attack or the space the target ally is occupying. Make an Acrobatics or Athletics Check, with a DC equal to three times the number of meters they have to move to reach that space.
If you succeed you must shift into that space and take the attack instead of its intended target. Pushing the triggering Ally 1 Meter away from you if you shift into their space.
If you fail, you still Shift a number of Meters equal to a third of the result.
etc.
Last edited by Isaac(Angus) on Tue Sep 26, 2017 3:41 pm; edited 2 times in total
Isaac(Angus)- Gym Leader
- Posts : 25
Join date : 2017-09-26
Re: [DISCUSSION][QUESTION] Ranged interecpts
That hotfix is pretty much exactly how I run it, so that is how it will continue to be ran!
Rhydis- Game Master
- Posts : 352
Join date : 2017-09-18
Age : 30
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