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[DISCUSSION][QUESTION] Ranged interecpts

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[DISCUSSION][QUESTION] Ranged interecpts Empty [DISCUSSION][QUESTION] Ranged interecpts

Post by Isaac(Angus) Tue Sep 26, 2017 3:07 pm

More of a how to handle this question, as ranged intercepts as written are weird since:
A. Different distance calc (half distance rolled rather than 3rd form melee)
B. only works for a X-target attack
C. doesn't push anyone out the way.
(All of which are different for melee intercept)
Quoted intercept rules:

B. and C. is not how we play it, which is fine. But might need clarifing considering the differences between melee and ranged intercept
I more just wished to clarify which distance calculation we're using?

Discusion part comes in as:
My opinion is to merge ranged intercept into melee intercept or make them more uniform as to reduce confusion.

hotfix idea
Eg.
Trigger: An ally or a non-AoE attack passes within Movement range is hit by a foe
Effect: Either Select a Space within your Movement Range that lies directly between the source of the attack and the target of the attack or the space the target ally is occupying. Make an Acrobatics or Athletics Check, with a DC equal to three times the number of meters they have to move to reach that space.
If you succeed you must shift into that space and take the attack instead of its intended target. Pushing the triggering Ally 1 Meter away from you if you shift into their space.
If you fail, you still Shift a number of Meters equal to a third of the result.
etc.


Last edited by Isaac(Angus) on Tue Sep 26, 2017 3:41 pm; edited 2 times in total
Isaac(Angus)
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[DISCUSSION][QUESTION] Ranged interecpts Empty Re: [DISCUSSION][QUESTION] Ranged interecpts

Post by Rhydis Tue Sep 26, 2017 3:40 pm

That hotfix is pretty much exactly how I run it, so that is how it will continue to be ran!
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