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[Petition] Make Interrupts shitty again!

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[Petition] Make Interrupts shitty again! Empty [Petition] Make Interrupts shitty again!

Post by Paula Tergeist Tue Sep 26, 2017 1:46 pm

As the Core errata says:

Interrupt

Interrupt Moves are advanced Priority Moves. Interrupt Moves may be declared in the middle of another player’s turn, much like Priority Moves, and the same rules for resolution apply. However, Interrupt Moves don’t require that the user hasn’t acted that turn; if they have, they simply give up their turn on the following round (taking up the ‘command’ action as usual). If the user hasn’t acted that round, they simply give up their turn for that round, like a Priority Move.

This is actually an expansion on the core's and was expanded on in the Q&A on the PTU Forums. I would like to push forward this shitter version of Interrupts.
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Post by Isaac(Angus) Tue Sep 26, 2017 2:15 pm

As much as it pains me to say it, i do generally agree with it. This mostly effects defensive moves, like protect and teleport. making you lose a standard action by using them. Though it does reduce the power of those moves significantly.

The damaging interrupt moves are fine though.

You also might get a slight buff as a slow character being able to take your turn higher in the initiative with advanced priory interupt.
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Post by Rhydis Tue Sep 26, 2017 2:36 pm

I mean yes, I can see where you're coming from, but I prefer to have moves like protect be more versatile, it means you can be much more liberal with using them, rather than saving them for 'that one perfect crit that I need to not get hit by'
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