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Post by Skye Fri Nov 24, 2017 2:41 pm

A thread for raising your hand and asking if something can be more or less than what it is.

On that note, may I begin and ask about Style Entrainment?

Code:
Style Entrainment
[Branch]
Prerequisites: 4 Style Expert Features
1 AP - Swift Action, Priority (Limited)
Target: Your Pokemon
Effect: Your Pokemon gains one of the following Abilities corresponding to your chosen Performance Stat for the rest of the Scene. Style Entrainment may only grant one Ability at a time. If it is used a second time, it replaces the first Ability.
Beauty gives Gentle Vibe or Serene Grace
Cool gives Defiant or Sniper
Cute gives Cute Charm or Cute Tears
Smart gives Analytic or Anticipation
Tough gives Sturdy or Intimidate

It's not necessarily that I think it's unbalanced - those abilities are pretty damn good, after all - but I've always questioned why this doesn't follow the same scheme as other Trainer-specialist classes and use Tutor Points instead. Isn't that what Tutor Points are for...? As a game goes on and a party expands, this version requires investing the vast majority of your AP just to keep those abilities up, and those are things I'd like to use instead for... well, action.

Contrast with the Hunter's 'Pack Hunt', which teaches two equally-impressive abilities for Tutor Points (instead of sinking Action Points) and it only requires the base class as opposed to Style Entrainment, which needs four Style Expert features. Oh, and the Hunter gets a stat point too. Just for good measure.

I would suggest the following as a new version:

Code:
Style Entrainment
[Branch]
Prerequisites: 4 Style Expert Features
At-Will - Extended Action
Target: Your Pokemon with at least 2 Tutor Points
Effect: The target loses 2 Tutor points and gains one of the following abilities, based on your Chosen Performance Type. You may target a Pokemon with Style Entrainment only once.
Beauty gives Gentle Vibe or Serene Grace
Cool gives Defiant or Sniper
Cute gives Cute Charm or Cute Tears
Smart gives Analytic or Anticipation
Tough gives Sturdy or Intimidate

Also Entrainment does not mean what they think it means, but we'll let that slide.
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Post by Rhydis Fri Nov 24, 2017 3:30 pm

Discussed in chat with Jack, I do not disagree with the tutor points idea, though this original trait was misread, it grants the ability for the rest of the scene

Tutor point wise you can only ever have 1 of the 2 abilities, but its always available
AP Wise you gain the ability that best suits the current Scene, but you cant get it until your turn
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Post by Skye Wed Jan 10, 2018 9:17 am

Another point of discussion for perusal - Type Sync is currently limited to 'a certain amount of times ever based on your skill rank.' Which is kind of a bummer when that means, once this feature is out of uses, it's just wasting space on a character sheet.

Could this be changed to something else? Spend 2 Tutor Points? Maybe tie it to the Pokemon's loyalty or their level, or both? Not sure what the solution is myself, apologies.
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Post by Rhydis Wed Jan 10, 2018 9:47 am

I personally feel like theres a mixture of multiple solutions for this one. While type sync isn't 'wasted' space necessarily as the effects of the feature are 'spread' to a limited number of pokemon, it is still a bummer once you're taken it and now can no longer use it, as opposes to a feature like Dive or Defender, that you can continuously use for example.

One thing I will say is that the only loyalty values that hold any meaning at all are 4 and 6 once you've got past the initial "No obeying because loyalty 0/1" phase.

Loyalty 5 would be a good point to make this a thing, like you're changing the way a pokemon's entire being is, a water type being changed to a grass type is possible for example, but only a truly trusting Pokemon could accept such a drastic change in their very 'species' aside from that, you can implement tutor point costs (2 to be exact) for sure, even with loyalty 5, it should never be something you can 'just do' at any time, it needs a cost associated with it.

Overall the two features that are limited, AKA: Type Sync and Tutoring suck! Having limited uses and then a dead feature 'never' feels good honestly, so I think i'll be fixing this issue in the next gigadoc pass Smile
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Post by Skye Wed Jun 06, 2018 12:48 pm

Proposed idea for a new PokeEdge:

STYLE TRAINING
Prerequisites: Level 20
Cost: 1 Tutor Point
Effect: Pick a Move; the Contest Style of the target Move is permanently changed to another Contest Style of your choosing. Style Training may be taken up to 3 times, selecting a different move each time.

Designed as a means of compensating Style Experts and giving them more options for what Pokemon to field (if they're willing to expend the Tutor Points, of course...) rather than being limited to "does this Pokemon learn a lot of moves in my style or not?"
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Post by Rhydis Wed Jun 06, 2018 4:01 pm

Skye wrote:Proposed idea for a new PokeEdge:

STYLE TRAINING
Prerequisites: Level 20
Cost: 1 Tutor Point
Effect: Pick a Move; the Contest Style of the target Move is permanently changed to another Contest Style of your choosing. Style Training may be taken up to 3 times, selecting a different move each time.

Designed as a means of compensating Style Experts and giving them more options for what Pokemon to field (if they're willing to expend the Tutor Points, of course...) rather than being limited to "does this Pokemon learn a lot of moves in my style or not?"

I quite like this, but personally I feel like it could be part of the base feature for Style Expert, then limiting it to the contest stat the style expert is focused in.

Having it as a flat poke edge seems a bit superfluous and a little too open to me. I can only imagine the #AngusBuilds with it Razz

Definitely something i'd be willing to add to style expert though
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Post by Skye Wed Jun 06, 2018 4:02 pm

I'm cool with that. That would have been my second suggestion, I just wondered if it had applicability outside of Style Expert that I was unaware of.
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Post by Skye Wed Aug 29, 2018 12:05 pm

Could Type Sync be refashioned in some way to use Tutor Points instead of a static up-to-four-uses limit? Even if it has to be particularly expensive, like 3TP or even 4TP, I would prefer it to the notion that I Type Sync four Pokemon with a character and then they suddenly forget how to do it and have to fork out cash to NPCs to sync up any others.
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Post by Rhydis Wed Aug 29, 2018 12:57 pm

Skye wrote:Could Type Sync be refashioned in some way to use Tutor Points instead of a static up-to-four-uses limit? Even if it has to be particularly expensive, like 3TP or even 4TP, I would prefer it to the notion that I Type Sync four Pokemon with a character and then they suddenly forget how to do it and have to fork out cash to NPCs to sync up any others.

I absolutely agree, 4TP is a bit excessive, I feel like 3TP is the right amount, especially considering the already restrictive prerequisites of type syncing.
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